Difference between revisions of "Blender and Openrave"
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Steps for exporting piece to Openrave from Blender (standard view): | Steps for exporting piece to Openrave from Blender (standard view): | ||
− | * | + | * Import the STL. May have to roll the mouse wheel (zoom in/out) to get object in sight. |
* Press TAB to pass from OBJECT to EDIT mode. | * Press TAB to pass from OBJECT to EDIT mode. | ||
* Press CTRL+TAB and go into the FACES option (also be done by the plain triangle button, middle_down-right). | * Press CTRL+TAB and go into the FACES option (also be done by the plain triangle button, middle_down-right). |
Revision as of 11:18, 18 March 2010
STL is the preffered format to be saved in Blender before exporting to Openrave (IV).
Steps for exporting piece to Openrave from Blender (standard view):
- Import the STL. May have to roll the mouse wheel (zoom in/out) to get object in sight.
- Press TAB to pass from OBJECT to EDIT mode.
- Press CTRL+TAB and go into the FACES option (also be done by the plain triangle button, middle_down-right).
- Select -> Triangles (also can be done through CTRL+ALT+SHIFT+3).
- Unmark "Double Sided" from "Mesh" (down).
- From "Mesh" (middle) -> "Normals" -> "Recalculate Outside" (can all be done by CRTL+n).
- TAB to return to OBJECT mode.
- Ready to export to STL (to backup your work on an editable format) and IV (for Openrave). Yay!