Difference between revisions of "Blender and Openrave"
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* Unmark "Double Sided" from "Mesh" (down). | * Unmark "Double Sided" from "Mesh" (down). | ||
* From "Mesh" (middle) -> "Normals" -> "Recalculate Outside" (can all be done by CRTL+n). | * From "Mesh" (middle) -> "Normals" -> "Recalculate Outside" (can all be done by CRTL+n). | ||
− | * These normals can be seen from "Mesh Tools More" "Draw Normals" button. | + | * These normals can be seen from "Mesh Tools More"(down) "Draw Normals" button. |
* TAB to return to OBJECT mode. | * TAB to return to OBJECT mode. | ||
* Ready to export to STL (to backup your work on an editable format) and IV (for Openrave). Yay! | * Ready to export to STL (to backup your work on an editable format) and IV (for Openrave). Yay! |
Latest revision as of 19:31, 10 November 2010
STL is the preffered format to be saved in Blender before exporting to Openrave (IV).
Steps for exporting piece to Openrave from Blender (standard view):
- Import the STL. May have to roll the mouse wheel (zoom in/out) to get object in sight.
- Press TAB to pass from OBJECT to EDIT mode.
- Press CTRL+TAB and go into the FACES option (also be done by the plain triangle button, middle_down-right).
- Select -> Triangles (also can be done through CTRL+ALT+SHIFT+3).
- Unmark "Double Sided" from "Mesh" (down).
- From "Mesh" (middle) -> "Normals" -> "Recalculate Outside" (can all be done by CRTL+n).
- These normals can be seen from "Mesh Tools More"(down) "Draw Normals" button.
- TAB to return to OBJECT mode.
- Ready to export to STL (to backup your work on an editable format) and IV (for Openrave). Yay!